This is a hub level which I have to work closely with the narrative designer to implement all the narrative beats into the area. Make sure all the logics work as intended as the narrative teams suggested. There is also a special scenario where the player learn how to hijack the enemy. I have to design the tutorial that make the skill easy to understand.
Other then the narrative part there is also a part of the level where the player learn a new barrier ability. Right after the player learn the ability, the enemies will storm the airport and it serves as a chance for the player to use the ability and better understand it. In order to do that I intentionally make the covers further away from each other so the player will have to use the barrier ability to keep them safe.

