Worked closely with Level Artists, VFX Artists, Cinematic Designers, Audio Designers, and Narrative Designers to make sure the level is epic and memorable, as well as designing a layout that flows smoothly to make sure that the player can easily move through it and is able to quickly analyze the surroundings while dealing with the boss. Due to the nature of a boss level, I also worked closely with Gameplay Designers and Concept to come up with the boss enemy and it’s behavior. Keeping all the disciplines satisfied with the levels and keep them updated with any changes. Whenever anyone had any concern with the level, I will have a meeting with them to see if we can came up with an agreement that could satisfy me as a Level Designer and satisfy the other party.

