
Combat Sim is a third person shooter with over the shoulder camera. There are three different section of the game where the player have to infiltrate, assault, and defend. I use Unreal Engine BSP to white box the level. I use many verticality to create interesting critical path for the player to move around the map. Once the geometry of the level is decided I placed the enemy, guns, and ammos into the game.
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Challenge

I want to give players choice to either have a fire fight at here or they could flank the enemies from behind. However, when the enemies are searching for the player they scan the player’s pelvis. Thus, when I placed the enemies behind the window they could not see the player. To solve this problem I add a small platform for them to stand on.
Another challenge I faced is the gap is too big which allows the player to jump through. I add a kill-z volume and laser to indicate that the gap is dangerous and hint the player not to try to jump through the gap.







